For one, I felt the motif of “the dark age of the law” is hammered into your skull repeatedly, and at some point the sinister topic of the seedy justice system became numb to me. That’s not to say the game is perfect from a narrative standpoint however. The game does an exceptional job of treading the line between a vibrant setting and a story with serious undertones and themes. Dual Destinies is no different, as there are some legitimately haunting and intense events, especially in the last case. One aspect that I love about the Ace Attorney games they aren’t afraid to broach some dark and creepy subject matters. The writing is superb as well, filled to the brim with wit and humor that keeps the story moving at a brisk pace. Each case is a self-contained vignette that has a beginning and an end, but the game has an overarching plot thread that ties all the cases together in an ingenious fashion. The fascinating story is filled with twists and unexpected moments, and the roller coaster of the narrative is suspenseful throughout. As mainly an adventure game, the crux of Dual Destinies lies in its story and writing, and it skillfully hits the high mark on both of those fronts. You’ll jump into the shoes of each lawyer throughout the game, and although the core game isn’t any different when using the different characters, it’s always amusing to see the different inner monologues of the three defense lawyers and observe how their personalities are all slightly different from one another. His defense team, the Wright Anything Agency, is composed of Apollo Justice, rookie defense lawyer Athena Cykes, and of course Phoenix himself. After losing his attorney badge in the events prior to Apollo Justice, Phoenix Wright has reclaimed his badge once again to lead the defense in Dual Destinies.
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